Nattamon Srithammee

PhD Candidate – Tokyo Metropolitan University

Researching audio-visual perception in VR — bridging spatial audio, computer vision, and human behaviour to build more intelligent immersive systems.

Spatial Audio · AV Perception Multimodal Sensing VR / XR Research Python · Data Analysis Unity / C# User Studies · HCI
Location Tokyo, Japan
Status Open to Work
Research Audio UX in VR
Availability Immediate
Seeking Audio-Visual Perception · XR Research
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My research investigates how spatial audio design shapes human perception, movement, and experience in virtual reality. Using multimodal measurement — gaze tracking, head dynamics, and physiological signals — I work to establish empirical foundations for audio-driven immersion and presence. The broader goal is to advance evidence-based principles for designing VR environments that engage the full sensory system.

Ph.D. Thesis · Tokyo Metropolitan University In Progress

A Study on the Influence of Audio on
User Experience in Virtual Reality

How does sound shape what we perceive, how we move, and how immersed we feel in virtual environments? This research applies multimodal measurement — gaze tracking, head movement dynamics, physiological signals, and subjective ratings — to quantify the perceptual and behavioural effects of spatial audio design in VR.

Spatial Audio Gaze Behavior Head Dynamics Presence & Immersion VR User Experience Multimodal Perception

Researcher.
Developer. Designer.

Ph.D. student in Computer Science at Tokyo Metropolitan University (Year 2), researching how audio design shapes user experience in virtual reality. My work sits at the intersection of immersive technology, perceptual psychology, and interaction design — with applications in smart environments and connected spaces.

With hands-on experience in AR/VR development, multimodal sensing, Python/PyTorch, and user research, I bridge engineering depth with human-centred thinking. Originally from Thailand, I am now based in Tokyo and actively seeking research internship roles in audio-visual perception or immersive technology — ideally at an R&D lab where human-centred research meets real-world product impact.

Languages

Thai Native
English Professional
Japanese Beginner · Learning

Work Eligibility · Japan

📍 Based in Tokyo, Japan

🎓 Status: Student Visa

✅ Eligible to convert to Work Visa upon graduation

Open to visa sponsorship from prospective employers.

Tech Stack

XR & Spatial Computing
Unity 3D C# / .NET AR Foundation Meta XR SDK OpenXR Blender 3D Spatial Audio
Data Science & ML
Python NumPy Pandas SciPy Scikit-learn MATLAB Jupyter
Design & Prototyping
Figma Adobe Illustrator Adobe Photoshop Canva
Dev & Infrastructure
Angular TypeScript Git GitHub Actions AWS

Work History

May 2023 — Nov 2023 · Part-time
NetDesign Host Co.
Private Teacher (Contractor)
Delivered private and group instruction across multiple technical disciplines:
  • Computer Art & Graphic Design
  • Python for Beginners
  • 3D Modelling with Blender 3.5
  • Illustrator for Infographic Design
Jun 2023 — Feb 2024 · Part-time
Veeva Systems Inc.
Data Steward (Contractor)
Web research and data entry for global pharmaceutical data platform.
2020 — 2023
Faculty of Informatics, Burapha University
Teaching Assistant
Assisted across 7 subjects totalling 356+ hours:
  • Augmented and Virtual Reality (48 hrs)
  • UI/UX Design (74 hrs)
  • Game Development (48 hrs)
  • Natural Language Processing (90 hrs)
  • Business Intelligence & Data Visualisation (22 hrs)
  • Programming Fundamentals (48 hrs)
2019 — 2020
Protoss Technology Co., Ltd.
Software Developer (Internship)
  • Designed web pages using the Angular framework
  • Built UI components with Angular Material and FullCalendar
  • Created graphics with Adobe Photoshop and Illustrator

Research History

2024 — Present
Tokyo Metropolitan University · Faculty of Systems Design
Multimodal Perception Analysis in VR
Graduate Researcher investigating multimodal perception in immersive environments.
  • Analysing head and gaze dynamics under varying spatial audio conditions in VR.
  • Developed automated Python pipelines to process 60 Hz sensor streams using quaternion orientation and kinematic feature extraction (angular velocity, acceleration, jerk).
  • Designed controlled user studies to quantify correlations between audio-visual stimuli and behavioural responses using statistical modelling and machine learning.
Tokyo, Japan
Mar 2024 — Aug 2024
Digital Media and Interaction (DMI) Laboratory · Burapha University
VR Simulation System for Forward Observer Training
  • Developed a 3D simulation system for artillery forward observer training using immersive virtual environments.
  • Implemented first-person training scenarios for target identification and explosion adjustment.
  • Designed interactive controls for directional correction of artillery strikes (left, right, front, back, up, down).
  • Integrated terrain simulation, day/night environmental conditions, and realistic explosion visual effects.
  • Implemented logging functions to record training data including explosion position and training duration.
Chonburi, Thailand
2020 — 2023
Burapha University
XR Research & Development
  • Engineered high-fidelity VR/AR training systems for industrial applications, leading to multiple peer-reviewed publications.
  • Implemented data logging systems to capture user behaviour within Unity, enabling evidence-based UX evaluation.
  • Collaborated with cross-functional teams to deploy XR solutions for workforce skill assessment.
Chonburi, Thailand
2021 — 2022
King Mongkut's University of Technology Thonburi (KMUTT)
AR for STEM Education — Fundamental Fund Project
  • Developed a mobile AR application using AR Foundation to visualise complex 3D geometric structures.
  • Integrated spatial interaction modules that improved students' spatial reasoning through active learning.
Bangkok, Thailand

Academic Background

2024 — Present
Tokyo Metropolitan University, Japan
Ph.D., Computer Science
Faculty of Systems Design · Doctoral Course (Year 2)
Thesis: A Study on the Influence of Audio on User Experience in Virtual Reality
2020 — 2023
Burapha University, Thailand
M.Sc., Data Science
Thesis: Assessment Framework Development for Industrial Training with Virtual Reality
2016 — 2019
Burapha University, Thailand
B.Sc., Information Technology
Information Technology for Digital Industry
Topic: Course Training Registration UI Design and Employee Leave System Development

Credentials

Awards & Competitions

2023
🏅 4th Place — International Competition
Project: VR@Train — PLCnext VR Training System
Representing Burapha University, Thailand. Developed a VR-based industrial training platform simulating real PLCnext automation environments for hands-on learning. Applied sophisticated didactics strategy to simplify complex Industry 4.0 concepts, with immediate feedback to accelerate skill acquisition.
50+ countries · International finalist · Bad Pyrmont, Germany

Design Gallery

VR Training for EV Assembly
VR Development
VR Training for EV Assembly
VR Training II
VR Development
VR Training for EV Assembly II
ARCellularNBTC
AR Development
ARCellularNBTC
ARCellularNBTC 2
AR Development
ARCellularNBTC — Detail View
Logo KST 2020
Logo Design
KST Conference Logo 2020
KST 2023
Poster Design
KST Conference 2023
KST 2022
Poster Design
KST Conference 2022
KST 2022 Album
Poster Design
KST 2022 — Album
KST 2021
Poster Design
KST Conference 2021
KST 2021 B
Poster Design
KST 2021 — Cover B
KST 2021 A
Poster Design
KST 2021 — Cover A

Publications

2026
KST 2026 — IEEE 18th Int'l Conference on Knowledge and Smart Technology In Press
"Quantifying Audio Motion Coupling in Virtual Reality through Gaze and Head Dynamics"
Srithammee, N., Pannattee, P., Serizawa, M., Fukuchi, Y., & Nishiuchi, N.
2025
KST 2025 — IEEE 17th Int'l Conference on Knowledge and Smart Technology
"Investigating the Impact of Sound Design on User Experience in Virtual Reality"
Srithammee, N., Pannattee, P., Fukuchi, Y., & Nishiuchi, N.
2025
ECTI-CIT — ECTI Transactions on Computer and Information Technology, Vol. 19(2)
"Augmented Reality as a Tool for Enhancing Geometry Learning and Improving Mathematical Understanding"
Chonchaiya, R., & Srithammee, N.
2024
JCSSE 2024 — IEEE 21st Int'l Joint Conference on Computer Science and Software Engineering
"Towards 3D Serious Game Simulation for Military Training"
Kubola, K., Jantarakongkul, B., Kongon, B., Kanangnanon, T., Srithammee, N., & Jitngernmadan, P.
2023
IC2IT 2023 — 19th Int'l Conference on Computing and Information Technology · Springer Nature
"Holistic Evaluation Framework for VR Industrial Training"
Srithammee, N., & Jitngernmadan, P.
2023
REV 2023 — Int'l Conference on Remote Engineering and Virtual Instrumentation · Springer
"VR Training Effectiveness Evaluation Based on Activity Data Analysis"
Kubola, K., Jantarakongkul, B., Boonmee, P., Srithammee, N., Fongsamut, C., & Jitngernmadan, P.
2023
AUCC 2023 — 11th Asia Undergraduate Conference on Computing
"Mixed Virtuality CPR Training Development"
Kanangnanon T., Kraiduang N., Sangnaul J., Srithammee N.
2022
ICTC 2022 — IEEE 13th Int'l Conference on ICT Convergence
"Increasing Awareness of Cellular Signals on Smartphones using Augmented Reality"
Srithammee, N., Jantarakongkul, B., Kubola, K., & Jitngernmadan, P.
2019
AUCC 2019 — 9th Asia Undergraduate Conference on Computing
"Interactive Education Content Design and Development Based on Augmented Reality"
Samutrat, T., Srithammee, N., & Jitngernmadan, P.

Key Findings

Figure description
Fig. 1 · KST 2026
Gaze & Head Dynamics Under Different Audio Conditions
Srithammee et al., IEEE KST 2026 (In Press)
Figure description
Fig. 2 · KST 2025
Sound Design Impact on User Experience Ratings in VR
Srithammee et al., IEEE KST 2025
Figure description
Fig. 3 · IC2IT 2023
Holistic Assessment Framework for VR Industrial Training
Srithammee & Jitngernmadan, Springer IC2IT 2023
Figure description
Fig. 4 · ICTC 2022
AR Visualization of Cellular Signal Strength in Physical Space
Srithammee et al., IEEE ICTC 2022

Get In Touch

Currently open to full-time opportunities in Japan. Please don't hesitate to reach out.